Offre de projet de recherche pour étudiants au doctorat

Learning motion controllers for 3D characters with physical interaction

Programme d'études visé
Doctorat

Connaissances requises

- Masters degree in informatics, computer sciences, or a related field

- Knowledge of video games, physics simulation, and 3D graphics

- Experience with motion capture technology is helpful

- In-depth knowledge of machine learning and numerical optimization

- Ability to program in C++ or Python

Domaines de recherche
Génie Logiciel, Génie des Technologies de l'information   

Description
The goal of this project will be to develop automatic controllers for 3D characters involved in contact rich physical interactions. This includes activities such as climbing, wrestling, and manipulation of objects. The research will involve using data captured from real world sensors (motion capture) to learn parameters for PD and non-linear feedback controllers.  The learned controllers will then be used to generate motion for 3D characters in a physics-based video game environment.  Another objective will be to evaluate the learned controllers and attempt to determine which features of the real and simulated environments are needed for accuracy and robustness.

Financement
Une bourse pourrait être disponible.

Autres informations
Date de début : 2018-01-03

Candidat recherché
Doctorat

Responsable à contacter
Andrews Sheldon, Professeur
Département de génie logiciel et des TI 
Courriel: sheldon.andrews@etsmtl.ca
Téléphone:514 396-8496